[FX]
Armory
At In Extremis, we don't treat weapons as mere props. We treat them as what they truly are on screen: weight, threat, history, and tension in a character's hands. Every piece we use has presence, aesthetic coherence, and the necessary impact to work on screen, without putting anyone at risk. We have a large catalog of weaponry: melee and ranged weapons, from different eras and the present day.



